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In fact, many romance games are Visual Novels, which is a much different game style.(See for example, the difference between the Ace Attorney series, which is very close to a Visual Novel style of gameplay, and the DOA Xtreme series, which is the closest thing to a true Dating Sim with mass-market appeal in the US.) If the game plays out like a Choose Your Own Adventure, that's a Visual Novel.If it feels like you're playing an RPG, trying to keep track of everyone's feelings about you and giving out presents, that's a Dating Sim.

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Working on a PDP-10 in MUDDLE (MDL), Dave Lebling wrote a command parser; Marc Blank, Bruce Daniels, and Tim Anderson worked on the design; and Blank and Anderson did the bulk of the coding.

More sections of the map and puzzles were added over 1977-1979.

He wears a beanie cap with a propeller on it, in which he has installed hydraulics, a light, and a song that plays whenever the propellor is spun.

Homestar Runner is a teriffic athlete and has a girlfriend named Marzipan, who also has no arms.

Colossal Cave Adventure swept through colleges across country via the ARPAnet (the precursor to the Internet).

By May, 1977, the game had been solved at MIT by a group called the Dynamic Modeling Group who believed that they could improve upon Colossal Cave.

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Infocom dominated the adventure genre for many years.

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Joel Berez and Marc Blanc developed a virtual machine called the Z-machine Interpreter (ZIP) and the Zork Implementation Language (ZIL) that allowed Zork to run on a personal computer.